* Hey, Hamilton, you’re next!
I’m off to HammerCon II in slightly less than 24 hours.
I’ll be running a session of Caddies (a spiffy flip on the Afghanistan scenario I ran at CanGames earlier this year) as well as Speed Gaming sessions of The Adventures of Sir Swords-a-Lot and the Brave Knights. What’s speed gaming? What’s that game with the really long title?
Guess you’d better make tracks for Hamilton…
* The Quest for the Fabled Format
Sir Nimble and Sir Ungainly are assaulting the hilltop fortress of Dread Lord Redblade. Their quest? To discover a digital document format that allows hyperlinking within itself. They’ve looked at HTML, and they don’t like having to use a web-browser interface. They like .pdf, but their sovereign can’t seem to make Acrobat Professional 7.0 do this.
They need your help. This is their most desperate hour. You are their only hope.
* A Sneak Peek
The (ongoing) War of the Roses playtest of Black Cadillacs has validated a lot of rules changes that came out of GenCon 2009. One of those new rules is the prep instructions and setting creation procedures.
Here, you can see a game set up with a Great War (WWI) play-kit. The kit includes:
- a custom play mat (central)
- a map of the area (right)
- a photo collage that distills key points of the prep research (lower)
The first two items are cool, but they’re not critical. The collage is much more exciting; sessions of the game are so much more vivid when you have a visual reference for the tone of the game. They help to influence so many aspects of play, including the campaign prep.
I’ve got other items to dish about, all of them related to prep. I know that others have ranted at me for the lack of prep in the game. Rest assured, you’ve been heard, and yeah, you were right.
* Standing around…chasing down…whaaaa?
The cracks appear!
This sort of emergent contradiction is exactly what I love about Black Cadillacs. This is exactly the sort of stuff I experienced with Dad’s war stories.
Also, Andrew is such a dick. Oh, he’s an asshole.
* On the unreliability of mercenaries.
* Sire, the Peasants are Revolting!
Kinda speaks for itself. I can hear this one running the court circuit.
* Gripes go up, never down
Oh, this one’s a goodie, and not just because it’s mine.
This is the first of the Stories to come out of our game (the previous four are all Rumours). So, the swank bit about Stories is that they’re accounts of actual in-game events, but they’re not entirely true. Here’s how that works:
- you choose a moment from the game to Story-fy.
- you re-tell it, but you don’t regurgitate it. Change it.
- the magnitude and the nature of the change are in your hands.
- you write it down.
* Break Out the Big Guns
So, cannons in the 16c. weren’t really a threat on the battlefield. They were primitive, cumbersome and slow (a rate of fire of 10 shots/hour was exemplary).
They were, however, just the tool for turning a walled town to a rubbled town.
I like to think of the doom and gloom versions of this rumour that would be bouncing around the Lancastrian ranks.
* Oooh! Intrigue…
Our characters are all in the Earl of Warwick’s retinue. The historical detail about the Wars of the Roses that makes this especially cool is that it was commonplace for individual nobles (and their retinues) to switch sides mid-battle.
Mid-battle!
* Racy Content! Gasp!
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