Archive for January, 2010

* A Sneak Peek

Posted on January 17th, 2010 by Darcy. Filed under Black Cadillacs, Playtesting.


The (ongoing) War of the Roses playtest of Black Cadillacs has validated a lot of rules changes that came out of GenCon 2009. One of those new rules is the prep instructions and setting creation procedures.

Here, you can see a game set up with a Great War (WWI) play-kit.  The kit includes:

- a custom play mat (central)
- a map of the area (right)
- a photo collage that distills key points of the prep research (lower)

The first two items are cool, but they’re not critical. The collage is much more exciting; sessions of the game are so much more vivid when you have a visual reference for the tone of the game. They help to influence so many aspects of play, including the campaign prep.

I’ve got other items to dish about, all of them related to prep. I know that others have ranted at me for the lack of prep in the game. Rest assured, you’ve been heard, and yeah, you were right.

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* Standing around…chasing down…whaaaa?

Posted on January 14th, 2010 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


Sir Andrew's father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!
“Sir Andrew’s father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!”

The cracks appear!

This sort of emergent contradiction is exactly what I love about Black Cadillacs.  This is exactly the sort of stuff I experienced with Dad’s war stories.

Also, Andrew is such a dick.  Oh, he’s an asshole.

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