Archive for the ‘Actual Play’ Category

* Standing around…chasing down…whaaaa?

Posted on January 14th, 2010 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


Sir Andrew's father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!
“Sir Andrew’s father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!”

The cracks appear!

This sort of emergent contradiction is exactly what I love about Black Cadillacs.  This is exactly the sort of stuff I experienced with Dad’s war stories.

Also, Andrew is such a dick.  Oh, he’s an asshole.

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* On the unreliability of mercenaries.

Posted on November 2nd, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“The Hessian, he was nowhere to be seen once Warwick’s men crossed the walls. He must have run off. That’s what you get from foreigners.”

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* Sire, the Peasants are Revolting!

Posted on October 19th, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


ta da
“Robert, Sir Andrew’s father, died valiantly chasing down traitorous peasants.”

Kinda speaks for itself.  I can hear this one running the court circuit.

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* Gripes go up, never down

Posted on October 8th, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“Those bastards Fletcher and Andrew are the ones who sold us out.”

Oh, this one’s a goodie, and not just because it’s mine.

This is the first of the Stories to come out of our game (the previous four are all Rumours).  So, the swank bit about Stories is that they’re accounts of actual in-game events, but they’re not entirely true.  Here’s how that works:

  • you choose a moment from the game to Story-fy.
  • you re-tell it, but you don’t regurgitate it.  Change it.
  • the magnitude and the nature of the change are in your hands.
  • you write it down.

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* Break Out the Big Guns

Posted on October 4th, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“the earl of norwich has joined the yorkists, and approaches with cannons”

So, cannons in the 16c. weren’t really a threat on the battlefield.  They were primitive, cumbersome and slow (a rate of fire of 10 shots/hour was exemplary).

They were, however, just the tool for turning a walled town to a rubbled town.

I like to think of the doom and gloom versions of this rumour that would be bouncing around the Lancastrian ranks.

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* Oooh! Intrigue…

Posted on October 3rd, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“Warwick has a new ally who will break the seige”

Our characters are all in the Earl of Warwick’s retinue.  The historical detail about the Wars of the Roses that makes this especially cool is that it was commonplace for individual nobles (and their retinues) to switch sides mid-battle.

Mid-battle!

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* Racy Content! Gasp!

Posted on October 2nd, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“Some of the guys went whoring last night, and the locals don’t have any love for the local lord.”
There’s a certain satisfaction that comes from the presence of whoring in a narrative.
I find it honest.

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* The Siege of St. Albans

Posted on October 1st, 2009 by Darcy. Filed under Actual Play, Black Cadillacs, Playtesting, Stories.


“Thanks to incredible defensive positions within her very walls, St. Alban has never fallen to siege.”

Two foreign mercenaries and a landless knight crouch in the woods outside of St. Albans.  York will wrest the throne from Lancastrian hands.

I’m knee-deep in a playtest of Black Cadillacs, set in the Wars of the Roses.  I’m jazzed about the stories and rumours that are coming out of the game, so I’ve decided to share them.

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