Archive for the ‘Black Cadillacs’ Category
I’m off to HammerCon II in slightly less than 24 hours.
I’ll be running a session of Caddies (a spiffy flip on the Afghanistan scenario I ran at CanGames earlier this year) as well as Speed Gaming sessions of The Adventures of Sir Swords-a-Lot and the Brave Knights. What’s speed gaming? What’s that game with the really long title?
Guess you’d better make tracks for Hamilton…
The (ongoing) War of the Roses playtest of Black Cadillacs has validated a lot of rules changes that came out of GenCon 2009. One of those new rules is the prep instructions and setting creation procedures.
Here, you can see a game set up with a Great War (WWI) play-kit. The kit includes:
- a custom play mat (central)
- a map of the area (right)
- a photo collage that distills key points of the prep research (lower)
The first two items are cool, but they’re not critical. The collage is much more exciting; sessions of the game are so much more vivid when you have a visual reference for the tone of the game. They help to influence so many aspects of play, including the campaign prep.
I’ve got other items to dish about, all of them related to prep. I know that others have ranted at me for the lack of prep in the game. Rest assured, you’ve been heard, and yeah, you were right.
The cracks appear!
This sort of emergent contradiction is exactly what I love about Black Cadillacs. This is exactly the sort of stuff I experienced with Dad’s war stories.
Also, Andrew is such a dick. Oh, he’s an asshole.
Kinda speaks for itself. I can hear this one running the court circuit.
Oh, this one’s a goodie, and not just because it’s mine.
This is the first of the Stories to come out of our game (the previous four are all Rumours). So, the swank bit about Stories is that they’re accounts of actual in-game events, but they’re not entirely true. Here’s how that works:
- you choose a moment from the game to Story-fy.
- you re-tell it, but you don’t regurgitate it. Change it.
- the magnitude and the nature of the change are in your hands.
- you write it down.
So, cannons in the 16c. weren’t really a threat on the battlefield. They were primitive, cumbersome and slow (a rate of fire of 10 shots/hour was exemplary).
They were, however, just the tool for turning a walled town to a rubbled town.
I like to think of the doom and gloom versions of this rumour that would be bouncing around the Lancastrian ranks.
Our characters are all in the Earl of Warwick’s retinue. The historical detail about the Wars of the Roses that makes this especially cool is that it was commonplace for individual nobles (and their retinues) to switch sides mid-battle.
Two foreign mercenaries and a landless knight crouch in the woods outside of St. Albans. York will wrest the throne from Lancastrian hands.
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