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	<title>News</title>
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		<title>In praise of taking it slow, #1</title>
		<link>http://achtung-spiel.com/news/in-praise-of-taking-it-slow-1/</link>
		<comments>http://achtung-spiel.com/news/in-praise-of-taking-it-slow-1/#comments</comments>
		<pubDate>Mon, 04 Jun 2012 19:10:12 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Sir Swords-a-Lot]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=163</guid>
		<description><![CDATA[To paraphrase one of my favourite childhood movies, let&#8217;s set the wayback machine for about three years ago. Enter a wanna-be game designer with aspirations of rocking the world. Yeah, I wrote a little thing for an ancient Game Chef contest, and I&#8217;ve been hammering away on it ever since. It&#8217;s got a hold over [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-164 alignleft" title="In the beginning..." src="http://achtung-spiel.com/news/wp-content/uploads/2012/06/sketch1-211x300.jpg" alt="Sketch of monster and knight." width="211" height="300" />To paraphrase one of my favourite childhood movies, <em>let&#8217;s set the wayback machine for about three years ago. Enter a wanna-be game designer with aspirations of rocking the world.</em></p>
<p><em></em>Yeah, I wrote <a href="http://achtunggamechef.wordpress.com/" target="_blank">a little thing</a> for an ancient <a href="http://gamechef.wordpress.com/2009-reviews/" target="_blank">Game Chef</a> contest, and I&#8217;ve been hammering away on it ever since. It&#8217;s got a hold over my creative energies and time, and it&#8217;s meant that <a href="http://www.achtung-spiel.com/black_cadillacs.html" target="_blank">other projects</a> have been back-burnered.</p>
<p>But it&#8217;s worth it.</p>
<p>I&#8217;m so very proud of <em>The Adventures of Sir Swords-a-Lot and the Brave Knights</em>. It&#8217;s repeatedly done what I want it to do, and each time I play it, I learn a little more about my hobby. (As an aside, it also does stuff I don&#8217;t want it to, but that&#8217;s ok.)</p>
<p><em>Swords-a-Lot</em> grew out of a desire to build a game for my then-four-year-old-son to enjoy with me. In fact, it originally bore his name (&#8220;A Game for Philip&#8221;). It&#8217;s seen several iterations, some outside playtesting (some very successful, some very unsuccessful), and a fair bit of open playtesting by yours truly at conventions (hey, <a href="http://www.hammercon.ca/" target="_blank">Hammercon</a> and <a href="http://www.cangames.ca/" target="_blank">CanGames</a>, who loves ya?)</p>
<p>I&#8217;m finally satisfied with everything important about the design. It&#8217;s now a often-enough-requested-event at my house to feel satisfied with it, and I&#8217;m quite happy with all of the mechanical fiddly bits&#8217; complexity and integration into the imaginary action. It feels <em>right</em>.</p>
<p>So, I&#8217;ve been using some of my time granted me by being laid-up by a hideous back spasm to sit down and do the awful work of re-writes. The game is <em>done</em>, it just needs to be written.</p>
<p>To give myself a side-goal, I&#8217;m going to spend the next little while talking about the process I went through to bring <em>Sir Swords</em> this far. Hopefully, one guy&#8217;s experiences over  four years hold your interest.</p>
<p>I&#8217;m calling this series of posts &#8220;In praise of taking it slow&#8221; both as an act of apology for its duration, but also because I think that more people should. Take the time; do it the way you want; if this isn&#8217;t your living, you don&#8217;t have to act like it is!</p>
<p>Also: the image is one of the earliest cover sketches for the game, by the excellent <a href="mailto:barefootmarc@gmail.com" target="_blank">Marc Meyer</a>.</p>
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		<title>Hey, Hamilton, you&#8217;re next!</title>
		<link>http://achtung-spiel.com/news/hey-hamilton-youre-next/</link>
		<comments>http://achtung-spiel.com/news/hey-hamilton-youre-next/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 02:35:05 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Conventions]]></category>
		<category><![CDATA[Sir Swords-a-Lot]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=160</guid>
		<description><![CDATA[I&#8217;m off to HammerCon II in slightly less than 24 hours. I&#8217;ll be running a session of Caddies (a spiffy flip on the Afghanistan scenario I ran at CanGames earlier this year) as well as Speed Gaming sessions of The Adventures of Sir Swords-a-Lot and the Brave Knights.  What&#8217;s speed gaming?  What&#8217;s that game with [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m off to <a href="http://www.hammercon.ca">HammerCon II</a> in slightly less than 24 hours.</p>
<p>I&#8217;ll be running a session of <em>Caddies</em> (a spiffy flip on the Afghanistan scenario I ran at CanGames earlier this year) as well as Speed Gaming sessions of <em>The Adventures of Sir Swords-a-Lot and the Brave Knights</em>.  What&#8217;s speed gaming?  What&#8217;s that game with the really long title?</p>
<p>Guess you&#8217;d better make tracks for Hamilton&#8230;</p>
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		<title>The Quest for the Fabled Format</title>
		<link>http://achtung-spiel.com/news/the-quest-for-the-fabled-format/</link>
		<comments>http://achtung-spiel.com/news/the-quest-for-the-fabled-format/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 14:58:25 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Publishing]]></category>
		<category><![CDATA[Secret Projects]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=156</guid>
		<description><![CDATA[Sir Nimble and Sir Ungainly are assaulting the hilltop fortress of Dread Lord Redblade.  Their quest?  To discover a digital document format that allows hyperlinking within itself. They&#8217;ve looked at HTML, and they don&#8217;t like having to use a web-browser interface. They like .pdf, but their sovereign can&#8217;t seem to make Acrobat Professional 7.0 do [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://achtung-spiel.com/news/wp-content/uploads/2010/03/format-quest.jpg"><img class="size-full wp-image-157 aligncenter" title="Two Brave Knights" src="http://achtung-spiel.com/news/wp-content/uploads/2010/03/format-quest.jpg" alt="The Assault" width="280" height="257" /></a></p>
<p>Sir Nimble and Sir Ungainly are assaulting the hilltop fortress of Dread Lord Redblade.  Their quest?  To discover a digital document format that allows hyperlinking within itself. They&#8217;ve looked at HTML, and they don&#8217;t like having to use a web-browser interface. They like .pdf, but their sovereign can&#8217;t seem to make Acrobat Professional 7.0 do this.</p>
<p>They need your help.  This is their most desperate hour.  You are their only hope.</p>
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		<title>A Sneak Peek</title>
		<link>http://achtung-spiel.com/news/a-sneak-peek/</link>
		<comments>http://achtung-spiel.com/news/a-sneak-peek/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 17:02:55 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=144</guid>
		<description><![CDATA[The (ongoing) War of the Roses playtest of Black Cadillacs has validated a lot of rules changes that came out of GenCon 2009. One of those new rules is the prep instructions and setting creation procedures. Here, you can see a game set up with a Great War (WWI) play-kit.  The kit includes: - a [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_145" class="wp-caption aligncenter" style="width: 460px"><a href="http://achtung-spiel.com/news/wp-content/uploads/2010/01/jan-17-2010.jpg"><img class="size-full wp-image-145 " title="A WWI Playkit" src="http://achtung-spiel.com/news/wp-content/uploads/2010/01/jan-17-2010.jpg" alt="" width="450" height="333" /></a><p class="wp-caption-text"> </p></div>
<p>The (ongoing) War of the Roses playtest of <a href="http://achtung-spiel.com/black_cadillacs.html">Black Cadillacs</a> has validated a <em>lot</em> of rules changes that came out of GenCon 2009. One of those new rules is the prep instructions and setting creation procedures.</p>
<p>Here, you can see a game set up with a Great War (WWI) play-kit.  The kit includes:</p>
<blockquote><p>- a custom play mat (central)<br />
- a map of the area (right)<br />
- a photo collage that distills key points of the prep research (lower)</p></blockquote>
<p>The first two items are cool, but they&#8217;re not critical. The collage is much more exciting; sessions of the game are so much more vivid when you have a visual reference for the tone of the game. They help to influence so many aspects of play, including the campaign prep.</p>
<p>I&#8217;ve got other items to dish about, all of them related to prep. I know that <a href="http://jankcast.com/archives/186">others have ranted at me</a> for the lack of prep in the game. Rest assured, you&#8217;ve been heard, and yeah, you were right.</p>
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		<title>Standing around&#8230;chasing down&#8230;whaaaa?</title>
		<link>http://achtung-spiel.com/news/standing-aroundchasing-downwhaaaa/</link>
		<comments>http://achtung-spiel.com/news/standing-aroundchasing-downwhaaaa/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 16:46:02 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=138</guid>
		<description><![CDATA[&#8220;Sir Andrew&#8217;s father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!&#8221; The cracks appear! This sort of emergent contradiction is exactly what I love about Black Cadillacs.  This is exactly the sort of stuff I experienced with Dad&#8217;s war stories. Also, Andrew is such [...]]]></description>
			<content:encoded><![CDATA[<p class="mceTemp">
<dl id="attachment_137" class="wp-caption alignleft" style="width: 330px;">
<dt class="wp-caption-dt"></dt>
</dl>
<div class="mceTemp">
<dl id="attachment_137" class="wp-caption " style="width: 330px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2010/01/2d_st.jpg"><img class="size-full wp-image-137" title="2d_st" src="http://achtung-spiel.com/news/wp-content/uploads/2010/01/2d_st.jpg" alt="Sir Andrew's father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!" width="320" height="508" /></a></dt>
<h6>&#8220;Sir Andrew&#8217;s father stood outside the gate and took six arrows as that Scotch bastard just watched, instead of opening the gate!&#8221;</h6>
</dl>
</div>
<p>T<span style="font-weight: normal; font-size: 13px;">he cracks appear!</span></p>
<p>This sort of emergent contradiction is exactly what I love about Black Cadillacs.  This is exactly the sort of stuff I experienced with Dad&#8217;s war stories.</p>
<p>Also, Andrew is such a dick.  Oh, he&#8217;s an asshole.</p>
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		<title>On the unreliability of mercenaries.</title>
		<link>http://achtung-spiel.com/news/on-the-unreliability-of-mercenaries/</link>
		<comments>http://achtung-spiel.com/news/on-the-unreliability-of-mercenaries/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 15:11:23 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=135</guid>
		<description><![CDATA[&#8220;The Hessian, he was nowhere to be seen once Warwick&#8217;s men crossed the walls. He must have run off. That&#8217;s what you get from foreigners.&#8221;]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp mceIEcenter">
<dl id="attachment_134" class="wp-caption aligncenter" style="width: 454px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2009/11/2c_st.jpg"><img class="size-full wp-image-134" title="2c_st" src="http://achtung-spiel.com/news/wp-content/uploads/2009/11/2c_st.jpg" alt="" width="444" height="314" /></a></dt>
<dd class="wp-caption-dd" style="text-align: center;">&#8220;The Hessian, he was nowhere to be seen once Warwick&#8217;s men crossed the walls. He must have run off. That&#8217;s what you get from foreigners.&#8221;</dd>
</dl>
</h6>
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		<title>Sire, the Peasants are Revolting!</title>
		<link>http://achtung-spiel.com/news/sire-the-peasants-are-revolting/</link>
		<comments>http://achtung-spiel.com/news/sire-the-peasants-are-revolting/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 15:13:49 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=130</guid>
		<description><![CDATA[&#8220;Robert, Sir Andrew&#8217;s father, died valiantly chasing down traitorous peasants.&#8221; Kinda speaks for itself.  I can hear this one running the court circuit.]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp mceIEcenter">
<dl id="attachment_129" class="wp-caption aligncenter" style="width: 445px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2009/10/2b_st.jpg"><img class="size-full wp-image-129" title="2b_st" src="http://achtung-spiel.com/news/wp-content/uploads/2009/10/2b_st.jpg" alt="ta da" width="435" height="168" /></a></dt>
<dd class="wp-caption-dd" style="text-align: center;">&#8220;Robert, Sir Andrew&#8217;s father, died valiantly chasing down traitorous peasants.&#8221;</dd>
</dl>
</h6>
<p>Kinda speaks for itself.  I can hear this one running the court circuit.</p>
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		<title>Gripes go up, never down</title>
		<link>http://achtung-spiel.com/news/dissent-sweet-dissent/</link>
		<comments>http://achtung-spiel.com/news/dissent-sweet-dissent/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 01:00:16 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=123</guid>
		<description><![CDATA[&#8220;Those bastards Fletcher and Andrew are the ones who sold us out.&#8221; Oh, this one&#8217;s a goodie, and not just because it&#8217;s mine. This is the first of the Stories to come out of our game (the previous four are all Rumours).  So, the swank bit about Stories is that they&#8217;re accounts of actual in-game [...]]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp mceIEcenter">
<dl id="attachment_124" class="wp-caption aligncenter" style="width: 457px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2009/10/2a_st.jpg"><img class="size-full wp-image-124" title="2a_st" src="http://achtung-spiel.com/news/wp-content/uploads/2009/10/2a_st.jpg" alt=" " width="447" height="261" /></a></dt>
<dd class="wp-caption-dd" style="text-align: center;">&#8220;Those bastards Fletcher and Andrew are the ones who sold us out.&#8221;</dd>
</dl>
</h6>
<p>Oh, this one&#8217;s a goodie, and not just because it&#8217;s mine.</p>
<p>This is the first of the Stories to come out of our game (the previous four are all Rumours).  So, the swank bit about Stories is that they&#8217;re accounts of actual in-game events, but they&#8217;re not entirely true.  Here&#8217;s how that works:</p>
<ul>
<li>you choose a moment from the game to Story-fy.</li>
<li>you re-tell it, but you don&#8217;t regurgitate it.  Change it.</li>
<li>the magnitude and the nature of the change are in your hands.</li>
<li>you write it down.</li>
</ul>
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		<title>Break Out the Big Guns</title>
		<link>http://achtung-spiel.com/news/break-out-the-big-guns/</link>
		<comments>http://achtung-spiel.com/news/break-out-the-big-guns/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 01:48:58 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=107</guid>
		<description><![CDATA[&#8220;the earl of norwich has joined the yorkists, and approaches with cannons&#8221; So, cannons in the 16c. weren&#8217;t really a threat on the battlefield.  They were primitive, cumbersome and slow (a rate of fire of 10 shots/hour was exemplary). They were, however, just the tool for turning a walled town to a rubbled town. I [...]]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp mceIEcenter">
<dl id="attachment_108" class="wp-caption aligncenter" style="width: 510px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2009/10/1d_ru.jpg"><img class="size-full wp-image-108" title="1d_ru" src="http://achtung-spiel.com/news/wp-content/uploads/2009/10/1d_ru.jpg" alt="  " width="500" height="205" /></a></dt>
<dd class="wp-caption-dd" style="text-align: center;">&#8220;the earl of norwich has joined the yorkists, and approaches with cannons&#8221;</dd>
</dl>
</h6>
<p>So, cannons in the 16c. weren&#8217;t really a threat on the battlefield.  They were primitive, cumbersome and <em>slow (</em>a rate of fire of 10 shots/hour was exemplary).</p>
<p>They were, however, just the tool for turning a walled town to a rubbled town.</p>
<p>I like to think of the doom and gloom versions of this rumour that would be bouncing around the Lancastrian ranks.</p>
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		<title>Oooh!  Intrigue&#8230;</title>
		<link>http://achtung-spiel.com/news/oooh-intrigue/</link>
		<comments>http://achtung-spiel.com/news/oooh-intrigue/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 12:02:40 +0000</pubDate>
		<dc:creator>Darcy</dc:creator>
				<category><![CDATA[Actual Play]]></category>
		<category><![CDATA[Black Cadillacs]]></category>
		<category><![CDATA[Playtesting]]></category>
		<category><![CDATA[Stories]]></category>

		<guid isPermaLink="false">http://achtung-spiel.com/news/?p=103</guid>
		<description><![CDATA[&#8220;Warwick has a new ally who will break the seige&#8221; Our characters are all in the Earl of Warwick&#8217;s retinue.  The historical detail about the Wars of the Roses that makes this especially cool is that it was commonplace for individual nobles (and their retinues) to switch sides mid-battle. Mid-battle!]]></description>
			<content:encoded><![CDATA[<h6 class="mceTemp mceIEcenter">
<dl id="attachment_104" class="wp-caption aligncenter" style="width: 509px;">
<dt class="wp-caption-dt"><a href="http://achtung-spiel.com/news/wp-content/uploads/2009/10/1c_ru.jpg"><img class="size-full wp-image-104" title="1c_ru" src="http://achtung-spiel.com/news/wp-content/uploads/2009/10/1c_ru.jpg" alt=" " width="499" height="149" /></a></dt>
<dd class="wp-caption-dd" style="text-align: center;">&#8220;Warwick has a new ally who will break the seige&#8221;</dd>
</dl>
</h6>
<p>Our characters are all in the Earl of Warwick&#8217;s retinue.  The historical detail about the Wars of the Roses that makes this especially cool is that it was <em>commonplace</em> for individual nobles (and their retinues) to switch sides mid-battle.</p>
<p>Mid-battle!</p>
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